Another 3D360 exercise. This is taken from a frame of my 3D360 video. You can see, holding the camera by hand is not a good option as you’ll getting too close to it. 360 video viewing with Rift work best at 60fps for smooth response when you turn your head, ordinary 30fps footage seems not good enough. I shall need some more time to test the final video with VRPlayer, as currently it’s not working good at 60fps.